AF
Size: a a a
AF
AF
AF
AF
Y
lTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
A
lTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
SE
GLuint texture;
texture = LoadTexture("./map.bmp");
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glPushMatrix();
glBegin(GL_QUADS);
glTexCoord2d(10.0, 10.0); glVertex2d(10.0, 10.0);
glTexCoord2d(10.0, 210.0); glVertex2d(10.0, 210.0);
glTexCoord2d(210.0, 210.0); glVertex2d(210.0, 210.0);
glTexCoord2d(210.0, 10.0); glVertex2d(210.0, 10.0);
glEnd();
glPopMatrix();
glDisable(GL_TEXTURE_2D);
Y
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
Y
A
Y
A
Y
A
Y
Y
A
A
AF
AF