Y
Size: a a a
Y
MS
GLuint texture;
texture = LoadTexture("./map.bmp");
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2d(10.0, 10.0); glVertex2d(10.0, 10.0);
glTexCoord2d(10.0, 200.0); glVertex2d(10.0, 200.0);
glTexCoord2d(200.0, 200.0); glVertex2d(200.0, 200.0);
glTexCoord2d(200.0, 10.0); glVertex2d(200.0, 10.0);
glEnd();
Y
Y
Y
GLuint texture;
texture = LoadTexture("./map.bmp");
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glPushMatrix();
glBegin(GL_QUADS);
glTexCoord2d(10.0, 10.0); glVertex2d(10.0, 10.0);
glTexCoord2d(10.0, 210.0); glVertex2d(10.0, 210.0);
glTexCoord2d(210.0, 210.0); glVertex2d(210.0, 210.0);
glTexCoord2d(210.0, 10.0); glVertex2d(210.0, 10.0);
glEnd();
glPopMatrix();
glDisable(GL_TEXTURE_2D);
Y

MS
MS
MS
MS
Y
Y
MS
MS
Y
MS
AF
MS
AF
AF