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Size: a a a
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float d = projectionMatrix.m32();
cbDataSourceWorld.setProjectionMatrix(new Vector4f(
projectionMatrix.m00() / d,
projectionMatrix.m11() / d,
projectionMatrix.m22() / d,
projectionMatrix.m23() / d
));
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float d = projectionMatrix.m32();
cbDataSourceWorld.setProjectionMatrix(new Vector4f(
projectionMatrix.m00() / d,
projectionMatrix.m11() / d,
projectionMatrix.m22() / d,
projectionMatrix.m23() / d
));
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gl_Position = eyePosition.xyzz * worldUniforms.projectionMatrix;
gl_Position.z += 1.0;
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