d
Size: a a a
d
DK
d
t = float(t > 0.f);
A
t = float(t > 0.f);
d
d
A
A
d
A
d
A
d
vec4 defaultTexture(vec2 uv) {
//float t = abs(dot(clamp((fract(uv) - .5f) * 256.f, -.5f, .5f), vec2(1.f)));
float t = max(sign((uv.x - .5f) * (uv.y - .5f)), 0.f);
return vec4(clamp(vec3(t, .0f, t), .09325f, .90675f), 1.f);
}
d
d
d
A
t = float(t > 0.f);
d
A