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These APIs used a fixed-function
pipeline, or a pipeline with a fixed set of operations on vertices and fragments.
In the rest of this book, we will look at the shader capabilities of OpenGL ver-
sions 2.x and how you can use them to create effects that are difficult or impos-
sible with the fixed-function pipeline
VK
These APIs used a fixed-function
pipeline, or a pipeline with a fixed set of operations on vertices and fragments.
In the rest of this book, we will look at the shader capabilities of OpenGL ver-
sions 2.x and how you can use them to create effects that are difficult or impos-
sible with the fixed-function pipeline
eb
These APIs used a fixed-function
pipeline, or a pipeline with a fixed set of operations on vertices and fragments.
In the rest of this book, we will look at the shader capabilities of OpenGL ver-
sions 2.x and how you can use them to create effects that are difficult or impos-
sible with the fixed-function pipeline
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