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var x = Math.cos( theta ) * Math.cos( phi )
var y = - Math.sin( theta );
var z = Math.cos( theta ) * Math.sin( phi );
vertices.push( radius * x );
vertices.push( radius * y );
vertices.push( radius * z );
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var x = Math.cos( theta ) * Math.cos( phi )
var y = - Math.sin( theta );
var z = Math.cos( theta ) * Math.sin( phi );
vertices.push( radius * x );
vertices.push( radius * y );
vertices.push( radius * z );
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