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Иначе это уже какие-то хитрые выебоны с репроекцией (на подобии тех что использовали в Мондолорце с помощью UE)
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The type of the nearVal and farVal parameters was changed from GLclampf to GLfloat for glDepthRangef and from GLclampd to GLdouble for glDepthRange. This change is transparent to user code and is described in detail on the removedTypes page.
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Thus, the values accepted by glDepthRangef are both clamped to this range before they are accepted.
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