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AT
gen: unordered (non-coherent): The "generate" renderers use the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV.а при растеризации разве есть какой-то z-flickering? Типа пиксели неупорядочены получаются при пересечении полигонов?
This allows the hardware to ignore the original drawcall ordering, which is recommended and a lot faster. However, it can introduce a bit more z-flickering due to re-ordering of drawcalls.
TG
gen: unordered (non-coherent): The "generate" renderers use the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV.а при растеризации разве есть какой-то z-flickering? Типа пиксели неупорядочены получаются при пересечении полигонов?
This allows the hardware to ignore the original drawcall ordering, which is recommended and a lot faster. However, it can introduce a bit more z-flickering due to re-ordering of drawcalls.
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