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float SRGBlinearApprox ( float value ) {
return value * ( value * ( value * 0.305306011 + 0.682171111 ) + 0.012522878 );
}
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d
float SRGBlinearApprox ( float value ) {
return value * ( value * ( value * 0.305306011 + 0.682171111 ) + 0.012522878 );
}
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