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Size: a a a
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void ATurtle::ChangeSpeed()
{
speed = currentDirection ? 50 : -25;
currentDirection = !currentDirection;
if (!currentDirection)
{
GetWorldTimerManager().SetTimer(MemberTimerHandle, this, &ATurtle::ChangeSpeed, 0.5f, true, 0.0f);
}
else
{
GetWorldTimerManager().SetTimer(MemberTimerHandle, this, &ATurtle::ChangeSpeed, 1.0f, true, 0.0f);
}
}
E
void ATurtle::ChangeSpeed()
{
speed = currentDirection ? 50 : -25;
currentDirection = !currentDirection;
if (!currentDirection)
{
GetWorldTimerManager().SetTimer(MemberTimerHandle, this, &ATurtle::ChangeSpeed, 0.5f, true, 0.0f);
}
else
{
GetWorldTimerManager().SetTimer(MemberTimerHandle, this, &ATurtle::ChangeSpeed, 1.0f, true, 0.0f);
}
}
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