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uniform mat4 g_modelMatrix;
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glUniformMatrix4fv(glGetUniformLocation("g_modelMatrix"), ...);Size: a a a
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uniform mat4 g_modelMatrix;
glUniformMatrix4fv(glGetUniformLocation("g_modelMatrix"), ...);L
uniform mat4 g_modelMatrix;
glUniformMatrix4fv(glGetUniformLocation("g_modelMatrix"), ...);uユ
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uniform mat4 g_modelMatrix;
glUniformMatrix4fv(glGetUniformLocation("g_modelMatrix"), ...);uユ
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glProgramUniform4fv(prog, 0, 1, false, glm::value_ptr(matrix));uユ
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glProgramUniform4fv(prog, 0, 1, false, glm::value_ptr(matrix));L
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