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QEventLoop::processEvents?// h file
class Worker : public QObject {
Q_OBJECT
public slots:
void start();
void stop();
signals:
void started();
void progress(double p);
void finished();
private:
bool _stop = false;
};
// cpp file
void Worker::start() {
QEventLoop el;
while(true) {
if (_stop) {
break;
}
el.processEvents();
}
}
void Worker::stop() {
_stop = true;
}SE
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// h file
class Worker : public QObject {
Q_OBJECT
public:
Worker();
virtual ~Worker();
public slots:
void start();
void stop();
signals:
void started();
void progress(double p);
void finished();
private:
bool _stop = false;
};
// cpp file
Worker::~Worker() {
qDebug() << __PRETTY_FUNCTION__;
}
void Worker::start() {
while(true) {
if (_stop) {
break;
}
QCoreApplication::processEvents();
}
}
void Worker::stop() {
_stop = true;
}
// main
int main() {
Worker w;
QObject::connect(&w, &Worker::started, [] {
qDebug() << "started";
});
QObject::connect(&w, &Worker::progress, [] (double p) {
qDebug() << "progress" << p;
});
QObject::connect(&w, &Worker::finished, [] {
qDebug() << "finished";
});
QThread *th = new QThread();
w.moveToThread(th);
QObject::connect(th, &QThread::started, &w, &Worker::start);
QObject::connect(th, &QThread::finished, [] {
qDebug() << "th.finished";
});
// QObject::connect(&w, &Worker::finished, &th, &QThread::quit);
// QObject::connect(th, &QThread::finished, &w, &Worker::stop);
QObject::connect(th, &QThread::finished, &w, &QObject::deleteLater);
QObject::connect(th, &QThread::finished, th, &QThread::deleteLater);
th->start();
QThread::usleep(10);
th->terminate();
th->wait();
return 0;
}МК