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at (wrapper managed-to-native) UnityEditor.SceneManagement.EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()
at Unity.InteractiveTutorials.TutorialManager.StartTutorial (Unity.InteractiveTutorials.Tutorial tutorial) [0x0001a] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/TutorialManager.cs:90
at Unity.InteractiveTutorials.TutorialContainer+Section.StartTutorial () [0x00001] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/TutorialContainer.cs:68
at Unity.InteractiveTutorials.TutorialWindow+<>c__DisplayClass61_0.<CreateTutorialMenuCards>b__1 (UnityEngine.UIElements.MouseUpEvent evt) [0x00001] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/Editor Windows/TutorialWindow.cs:370
at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) [0x00046] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventCallback.cs:64
at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) [0x00033] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventCallbackRegistry.cs:332
at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00045] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:95
at UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) [0x00221] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/IEventDispatchingStrategy.cs:115
at UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00132] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/MouseEventDispatchingStrategy.cs:69
at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00025] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00043] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:275
at UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () [0x00035] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238
at UnityEngine.UIElements.EventDispatcher.OpenGate () [0x0003b] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203
at UnityEngine.UIElements.EventDispatcherGate.Dispose () [0x00001] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00105] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:301
at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00046] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159
at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00010] in /home/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:257
at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x000b0] in /home/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404
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