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2021 February 14

AZ

Alexander Zaitsev in pro.cxx.holywars
Timur Safin
так стойте, Unity это же C#? Причем тут nodejs?
более чем уверен, что там внутри чего только нет помимо шарпа
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Churchill in pro.cxx.holywars
Timur Safin
так стойте, Unity это же C#? Причем тут nodejs?
Пакеты тягает
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Churchill in pro.cxx.holywars
Alexander Zaitsev
ещё есть вот такое:
InvalidOperationException: This cannot be used during play mode.
 at (wrapper managed-to-native) UnityEditor.SceneManagement.EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()
 at Unity.InteractiveTutorials.TutorialManager.StartTutorial (Unity.InteractiveTutorials.Tutorial tutorial) [0x0001a] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/TutorialManager.cs:90
 at Unity.InteractiveTutorials.TutorialContainer+Section.StartTutorial () [0x00001] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/TutorialContainer.cs:68
 at Unity.InteractiveTutorials.TutorialWindow+<>c__DisplayClass61_0.<CreateTutorialMenuCards>b__1 (UnityEngine.UIElements.MouseUpEvent evt) [0x00001] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/Editor Windows/TutorialWindow.cs:370
 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) [0x00046] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventCallback.cs:64
 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) [0x00033] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventCallbackRegistry.cs:332
 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00045] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:95
 at UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) [0x00221] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/IEventDispatchingStrategy.cs:115
 at UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00132] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/MouseEventDispatchingStrategy.cs:69
 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00025] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310
 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00043] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:275
 at UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () [0x00035] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238
 at UnityEngine.UIElements.EventDispatcher.OpenGate () [0x0003b] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203
 at UnityEngine.UIElements.EventDispatcherGate.Dispose () [0x00001] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44
 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00105] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:301
 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00046] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159
 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00010] in /home/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:257
 at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x000b0] in /home/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404
Чё за пакет притащил
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Churchill in pro.cxx.holywars
Это в нем говно
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Yarique Belgorodsky in pro.cxx.holywars
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Yarique Belgorodsky in pro.cxx.holywars
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Yarique Belgorodsky in pro.cxx.holywars
кек
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Yarique Belgorodsky in pro.cxx.holywars
когда вокалом занялся местный алкаш
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AZ

Alexander Zaitsev in pro.cxx.holywars
шедевр
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Chris Calvin 🦖 in pro.cxx.holywars
У меня голос ниже
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Chris Calvin 🦖 in pro.cxx.holywars
Это не я
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Alexander Zaitsev in pro.cxx.holywars
кек
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Chris Calvin 🦖 in pro.cxx.holywars
Кек
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Chris Calvin 🦖 in pro.cxx.holywars
Только Владиславу не показыайте
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Chris Calvin 🦖 in pro.cxx.holywars
У него сердце прихватит кек
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AZ

Alexander Zaitsev in pro.cxx.holywars
Chris Calvin 🦖
У него сердце прихватит кек
ничего, с ваты себе новое сделает
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Yarique Belgorodsky in pro.cxx.holywars
Alexander Zaitsev
шедевр
мотивация заняться вокалом кек
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Yarique Belgorodsky in pro.cxx.holywars
Chris Calvin 🦖
Только Владиславу не показыайте
поздно, он в сети
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Yarique Belgorodsky in pro.cxx.holywars
уже, наверное, кавер пишет во двор
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Vladislav in pro.cxx.holywars
сердце прихватило, пишу из кардиологии
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