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2021 February 14

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Churchill in pro.cxx.holywars
Линукс они третий год активно ебут
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Churchill in pro.cxx.holywars
Получается говно
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Alexander Zaitsev in pro.cxx.holywars
а, ясно-понятно. настало время для старого-доброго дуалбута
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Alexander Zaitsev in pro.cxx.holywars
сидишь такой, логи Unity Editor читаешь, а там:
Curl error 7: Failed to connect to config.uca.cloud.unity3d.com port 443: В соединении отказано
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Churchill in pro.cxx.holywars
Ну да
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Churchill in pro.cxx.holywars
Это норма
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Churchill in pro.cxx.holywars
Он при старте тупит
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Timur Safin in pro.cxx.holywars
ну или curl клиент смотрит не в тот путь с ca bundle, с которым поставляется текущий линукс и который использует текущий openssl
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Timur Safin in pro.cxx.holywars
Alexander Zaitsev
сидишь такой, логи Unity Editor читаешь, а там:
Curl error 7: Failed to connect to config.uca.cloud.unity3d.com port 443: В соединении отказано
там речь про системный curl или про клиента curl прилинкованного в unity?
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Alexander Zaitsev in pro.cxx.holywars
Timur Safin
там речь про системный curl или про клиента curl прилинкованного в unity?
а ты поди разбери :)
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Churchill in pro.cxx.holywars
Дебаг с системы было бы мощно
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Churchill in pro.cxx.holywars
Сомневаюсь
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Alexander Zaitsev in pro.cxx.holywars
оно вообще где-то в JS там внутри падает
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Timur Safin in pro.cxx.holywars
Alexander Zaitsev
а ты поди разбери :)
а ты strace посмотри
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Alexander Zaitsev in pro.cxx.holywars
debugger-agent: Unable to listen on 61
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/TempStubs.cpp:PlatformImageForIconForExtension
./Editor/Platform/Linux/UsbDevices.cpp:UsbDevicesQuery
/home/zamazan4ik/Soft/Unity/2019.4.17f1/Editor/Data/Resources/PackageManager/Server/node_modules/winston/lib/winston/logger.js:307
     throw ex;
     ^

Error [ERR_STREAM_DESTROYED]: Cannot call write after a stream was destroyed
   at doWrite (_stream_writable.js:413:19)
   at writeOrBuffer (_stream_writable.js:401:5)
   at Socket.Writable.write (_stream_writable.js:301:11)
   at Console.log (/home/zamazan4ik/Soft/Unity/2019.4.17f1/Editor/Data/Resources/PackageManager/Server/node_modules/winston/lib/winston/transports/console.js:79:23)
   at Console._write (/home/zamazan4ik/Soft/Unity/2019.4.17f1/Editor/Data/Resources/PackageManager/Server/node_modules/winston-transport/index.js:82:19)
   at doWrite (/home/zamazan4ik/Soft/Unity/2019.4.17f1/Editor/Data/Resources/PackageManager/Server/node_modules/winston-transport/node_modules/readable-stream/lib/_stream_writable.js:428:64)
   at writeOrBuffer (/home/zamazan4ik/Soft/Unity/2019.4.17f1/Editor/Data/Resources/PackageManager/Server/node_modules/winston-transport/node_modules/readable-stream/lib/_stream_writable.js:417:5)
   at Console.Writable.write (/home/zamazan4ik/Soft/Unity/2019.4.17f1/Editor/Data/Resources/PackageManager/Server/node_modules/winston-transport/node_modules/readable-stream/lib/_stream_writable.js:334:11)
   at DerivedLogger.ondata (/home/zamazan4ik/Soft/Unity/2019.4.17f1/Editor/Data/Resources/PackageManager/Server/node_modules/winston/node_modules/readable-stream/lib/_stream_readable.js:681:20)
   at DerivedLogger.emit (events.js:201:15)
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Churchill in pro.cxx.holywars
Пакейдж мэнэджер дрочит
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Churchill in pro.cxx.holywars
Похуй
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Timur Safin in pro.cxx.holywars
так стойте, Unity это же C#? Причем тут nodejs?
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Alexander Zaitsev in pro.cxx.holywars
ещё есть вот такое:
InvalidOperationException: This cannot be used during play mode.
 at (wrapper managed-to-native) UnityEditor.SceneManagement.EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()
 at Unity.InteractiveTutorials.TutorialManager.StartTutorial (Unity.InteractiveTutorials.Tutorial tutorial) [0x0001a] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/TutorialManager.cs:90
 at Unity.InteractiveTutorials.TutorialContainer+Section.StartTutorial () [0x00001] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/TutorialContainer.cs:68
 at Unity.InteractiveTutorials.TutorialWindow+<>c__DisplayClass61_0.<CreateTutorialMenuCards>b__1 (UnityEngine.UIElements.MouseUpEvent evt) [0x00001] in /home/zamazan4ik/Projects/test_unity/Test/Library/PackageCache/com.unity.learn.iet-framework@1.0.1/Framework/Interactive Tutorials/Editor/Editor Windows/TutorialWindow.cs:370
 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) [0x00046] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventCallback.cs:64
 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) [0x00033] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventCallbackRegistry.cs:332
 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00045] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:95
 at UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) [0x00221] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/IEventDispatchingStrategy.cs:115
 at UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00132] in /home/bokken/buildslave/unity/build/Modules/UIElements/Events/MouseEventDispatchingStrategy.cs:69
 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00025] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310
 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00043] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:275
 at UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () [0x00035] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238
 at UnityEngine.UIElements.EventDispatcher.OpenGate () [0x0003b] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203
 at UnityEngine.UIElements.EventDispatcherGate.Dispose () [0x00001] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44
 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00105] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:301
 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00046] in /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159
 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00010] in /home/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:257
 at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x000b0] in /home/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404
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Alexander Zaitsev in pro.cxx.holywars

 at UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0003d] in /home/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194
 at UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0000d] in /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197
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