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pro.graphon (and gamedev)

2020 May 30

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TO in pro.graphon (and gamedev)
it is high quality code and graphics ... its not for free
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Vitaliy ◀️TriΔng3l▶️... in pro.graphon (and gamedev)
TO
it is high quality code and graphics ... its not for free
Then what's the point of posting here about that?
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Vitaliy ◀️TriΔng3l▶️... in pro.graphon (and gamedev)
Pics or didn't even happen
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TO in pro.graphon (and gamedev)
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TO in pro.graphon (and gamedev)
here is one for example
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Vitaliy ◀️TriΔng3l▶️... in pro.graphon (and gamedev)
Almost everyone here can code that in like half an hour
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TO in pro.graphon (and gamedev)
half an hour ?? you are joking !
it is a superior game !
alone the artwork was done in several months
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Vitaliy ◀️TriΔng3l▶️... in pro.graphon (and gamedev)
Mr. Gulman, please change the topic
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Aidan Arcueid D'athe... in pro.graphon (and gamedev)
TO
half an hour ?? you are joking !
it is a superior game !
alone the artwork was done in several months
did u saw how many games like this in stores?
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TO in pro.graphon (and gamedev)
Aidan Arcueid D'athemon
did u saw how many games like this in stores?
yes there are a lot - but this one is a good one - excellent graphcis and gameplay -
i made over 10 mio downloads by using this source code
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Vitaliy ◀️TriΔng3l▶️... in pro.graphon (and gamedev)
TO
half an hour ?? you are joking !
it is a superior game !
alone the artwork was done in several months
I said nothing about artwork. There are lots of YouTube tutorials on how to make a platformer and lots of platformer examples on GitHub, Unity Asset Store. Nobody needs that for money here. This isn't a chat for ads anyway
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TO in pro.graphon (and gamedev)
Vitaliy ◀️TriΔng3l▶️ Kuzmin
I said nothing about artwork. There are lots of YouTube tutorials on how to make a platformer and lots of platformer examples on GitHub, Unity Asset Store. Nobody needs that for money here. This isn't a chat for ads anyway
yeah and most of them are totally shit or only half ready

this one is full ready with 80 levels, great gameplay and so on -
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TO in pro.graphon (and gamedev)
ok sorry - just forget it
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Aidan Arcueid D'athe... in pro.graphon (and gamedev)
if it's simple gameplay, when double useless, make some challenges, like "I wanna be" series, or like Meatboy.
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Vitaliy ◀️TriΔng3l▶️... in pro.graphon (and gamedev)
Unless you've implemented something like ray tracing, parallel updating of lots of actors, or some crazy tech for partial redrawing (like in Commander Keen) in it, nobody cares. And we share things for free, for fun here
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Vlad Doc in pro.graphon (and gamedev)
Vitaliy ◀️TriΔng3l▶️ Kuzmin
Unless you've implemented something like ray tracing, parallel updating of lots of actors, or some crazy tech for partial redrawing (like in Commander Keen) in it, nobody cares. And we share things for free, for fun here
Как кстати скролл в кине работает? Рендерятся только колонки(или строки) в которых появилась новая инфа, потом при заливке оно всё смещается по кругу на константу?
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UsernameAK in pro.graphon (and gamedev)
он толстый тролль какой-то
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Vitaliy ◀️TriΔng3l▶️... in pro.graphon (and gamedev)
Vlad Doc
Как кстати скролл в кине работает? Рендерятся только колонки(или строки) в которых появилась новая инфа, потом при заливке оно всё смещается по кругу на константу?
Я так понимаю, что в EGA можно указывать смещение фреймбуфера по горизонтали, но он будет перематываться
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Vitaliy ◀️TriΔng3l▶️... in pro.graphon (and gamedev)
Но точно не знаю. Но фреймбуфер сам по себе был чуть больше экрана, и при движении рисовались плитки за границами экрана
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Ioann_V in pro.graphon (and gamedev)
Vitaliy ◀️TriΔng3l▶️ Kuzmin
Unless you've implemented something like ray tracing, parallel updating of lots of actors, or some crazy tech for partial redrawing (like in Commander Keen) in it, nobody cares. And we share things for free, for fun here
Зачем парня троллишь.
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