half an hour ?? you are joking ! it is a superior game ! alone the artwork was done in several months
I said nothing about artwork. There are lots of YouTube tutorials on how to make a platformer and lots of platformer examples on GitHub, Unity Asset Store. Nobody needs that for money here. This isn't a chat for ads anyway
I said nothing about artwork. There are lots of YouTube tutorials on how to make a platformer and lots of platformer examples on GitHub, Unity Asset Store. Nobody needs that for money here. This isn't a chat for ads anyway
yeah and most of them are totally shit or only half ready
this one is full ready with 80 levels, great gameplay and so on -
Unless you've implemented something like ray tracing, parallel updating of lots of actors, or some crazy tech for partial redrawing (like in Commander Keen) in it, nobody cares. And we share things for free, for fun here
Unless you've implemented something like ray tracing, parallel updating of lots of actors, or some crazy tech for partial redrawing (like in Commander Keen) in it, nobody cares. And we share things for free, for fun here
Как кстати скролл в кине работает? Рендерятся только колонки(или строки) в которых появилась новая инфа, потом при заливке оно всё смещается по кругу на константу?
Как кстати скролл в кине работает? Рендерятся только колонки(или строки) в которых появилась новая инфа, потом при заливке оно всё смещается по кругу на константу?
Я так понимаю, что в EGA можно указывать смещение фреймбуфера по горизонтали, но он будет перематываться
Unless you've implemented something like ray tracing, parallel updating of lots of actors, or some crazy tech for partial redrawing (like in Commander Keen) in it, nobody cares. And we share things for free, for fun here