Мне кажется самые понятные критерии у вуду:
1 snackable – the session length is short and gives a lot of reward,
2 intuitive – players can understand them in a few seconds,
3 Youtubable – they’re very dynamic and there’s a lot of action going on,
4 forgiving – as mentioned, in Roller Splat you can’t even die (can’t get much more forgiving than that), and
5 gameplay first – gameplay is always the most important thing.