"#version 410\n"
"precision mediump float; \n"
"in vec2 fragColor; \n"
"uniform sampler2D samp; \n"
"in vec3 normalPout; \n"
" out vec4 ColorOut; \n"
"void main() \n"
"{ \n"
" vec3 simpleColor = texture(samp, fragColor).rgb; \n"
" ColorOut = vec4(simpleColor, 1.); \n"
"} \n"