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Сравнение файлов layers3d.old и LAYERS3D.SHADER
***** layers3d.old
finalColor.rgb += f_color.rgb * 0.2 + u_minimumAlbedo.rgb;
highp vec3 normal = normalize(f_normal);
highp vec3 light_dir = normalize(u_lightPosition - f_vertex);
// Diffuse Component
***** LAYERS3D.SHADER
finalColor.rgb += f_color.rgb * 0.3;
highp vec3 normal = normalize(f_normal);
normal.y = 0.5;
normal = normalize(normal);
highp vec3 light_dir = normalize(u_lightPosition - f_vertex);
light_dir.y = 0.5;
light_dir = normalize(light_dir);
// Diffuse Component
*****
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