int analogPin = A0;
typedef struct {
static int positionX;
static int positionY;
} enemy;
void setup()
{
lcd.init();
lcd.backlight();
lcd.createChar(1, catTheEnemy);
lcd.createChar(0, playerIcon);
}
int iteratorCounter = 0;
void loop()
{
lcd.clear();
lcd.setCursor((int)analogRead(analogPin) / 51.2, 3);
lcd.write(byte(0));
for(int i = 0; i < 20; i += 1)
{
enemy[i].positionX = 0;
}
iteratorCounter += 1;
}