if (Input.GetMouseButtonDown(0))
{
RaycastHit hit;
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, 100f, layerWater))
{
Instantiate(wavePrefab, hit.point, Quaternion.identity);
GetComponent<ShipGenerator>().SetTherePlase(true);
}
}