P#
Size: a a a
P#
n
P#
LI
n
n
n
G
var pos = transform.position - (transform.forward * 5f);
pos.y = transform.localPosition.y + 4f;
cam.position = pos;
cam.LookAt(transform);
cam.Rotate(Vector3.left * 25);
n
B
LI
var pos = transform.position - (transform.forward * 5f);
pos.y = transform.localPosition.y + 4f;
cam.position = pos;
cam.LookAt(transform);
cam.Rotate(Vector3.left * 25);
LI
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LI
ND
G