d
pos.x * pos.x + pos.y * pos.y + pos.z * pos.zСделать
vec3 temp = pos * pos;
temp.x + temp.y + temp.zSize: a a a
d
pos.x * pos.x + pos.y * pos.y + pos.z * pos.zvec3 temp = pos * pos;
temp.x + temp.y + temp.zVK
pos.x * pos.x + pos.y * pos.y + pos.z * pos.zvec3 temp = pos * pos;
temp.x + temp.y + temp.zd
k
d
k
CU
AT
AT
CU
CU
AT
AT
VK
d
d