«Alacritty’s renderer is capable of doing ~500 FPS with a large screen full of text. This is made possible by efficient OpenGL usage. State changes are minimized as much as possible. Glyphs are rasterized only once and stored in a texture atlas. Instance data for glyphs is uploaded once per frame, and the screen is rendered in only two draw calls.»
Короче, пох, всё равно никто не заметит разницы.