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2020 August 12

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Nick in Чат komYounity
Снегирь
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¥

¥αros!αν in Чат komYounity
нигирь
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N

Nick in Чат komYounity
Гирь
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HH

Hi Hello in Чат komYounity
#Олег
И делающие из техники статус роскоши
Ну, живу всю жизнь без кредитов и рассрочек , взять нормальный макбук для меня роскошь)))
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HH

Hi Hello in Чат komYounity
Вот если арм версия будет стоить демократично , возьму обязательно
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¥

¥αros!αν in Чат komYounity
Hi Hello
Ну, живу всю жизнь без кредитов и рассрочек , взять нормальный макбук для меня роскошь)))
правильно делаешь
кредиты и всё такое это пиздец
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HH

Hi Hello in Чат komYounity
А то не ток хакентош хочется юзать)
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#

#Олег in Чат komYounity
Hi Hello
Ну, живу всю жизнь без кредитов и рассрочек , взять нормальный макбук для меня роскошь)))
Взять нормальный коммутатор от Cisco тоже денег стоит. Однако это не является предметом роскоши и статуса
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¥αros!αν in Чат komYounity
является
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#

#Олег in Чат komYounity
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N

Nick in Чат komYounity
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¥

¥αros!αν in Чат komYounity
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N

Nick in Чат komYounity
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Nick in Чат komYounity
Тру сторе кста
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Nick in Чат komYounity
​​A web framework for building virtual reality experiences written in #js.

Features:
- Virtual Reality Made Simple: A-Frame handles the 3D and WebVR boilerplate required to get running across platforms including mobile, desktop, Vive, and Rift just by dropping in <a-scene>.
- Declarative HTML: HTML is easy to read and copy-and-paste. Since A-Frame can be used from HTML, A-Frame is accessible to everyone: web developers, VR enthusiasts, educators, artists, makers, kids.
- Entity-Component Architecture: A-Frame is a powerful framework on top of three.js, providing a declarative, composable, reusable entity-component structure for three.js. While A-Frame can be used from HTML, developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and WebGL.
- Performance: A-Frame is a thin framework on top of three.js. Although A-Frame uses the DOM, A-Frame does not touch the browser layout engine. Performance is a top priority, being battle-tested on highly interactive WebVR experiences.
- Cross-Platform: Build VR applications for Vive, Rift, Daydream, GearVR, and Cardboard. Don't have a headset or controllers? No problem! A-Frame still works on standard desktop and smartphones.
- Visual Inspector: A-Frame provides a built-in visual 3D inspector with a workflow similar to a browser's developer tools and interface similar to Unity. Open up any A-Frame scene and hit <ctrl> + <alt> + i.
- Features: Hit the ground running with A-Frame's built-in components such as geometries, materials, lights, animations, models, raycasters, shadows, positional audio, tracked controllers. Get even further with community components such as particle systems, physics, multiuser, oceans, mountains, speech recognition, or teleportation!

https://github.com/aframevr/aframe
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Nick in Чат komYounity
на нах
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g

glebirus4 in Чат komYounity
Al P
@glebirus5g выходи, тебя спалили
Удали
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Alexander (2nd Accou... in Чат komYounity
Nick
Тру сторе кста
Для джаваскриптезеров (типа меня) перед 4 пунктом надо вставить "Сомнение в выборе яп"
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Alexander (2nd Accou... in Чат komYounity
Nick
​​A web framework for building virtual reality experiences written in #js.

Features:
- Virtual Reality Made Simple: A-Frame handles the 3D and WebVR boilerplate required to get running across platforms including mobile, desktop, Vive, and Rift just by dropping in <a-scene>.
- Declarative HTML: HTML is easy to read and copy-and-paste. Since A-Frame can be used from HTML, A-Frame is accessible to everyone: web developers, VR enthusiasts, educators, artists, makers, kids.
- Entity-Component Architecture: A-Frame is a powerful framework on top of three.js, providing a declarative, composable, reusable entity-component structure for three.js. While A-Frame can be used from HTML, developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and WebGL.
- Performance: A-Frame is a thin framework on top of three.js. Although A-Frame uses the DOM, A-Frame does not touch the browser layout engine. Performance is a top priority, being battle-tested on highly interactive WebVR experiences.
- Cross-Platform: Build VR applications for Vive, Rift, Daydream, GearVR, and Cardboard. Don't have a headset or controllers? No problem! A-Frame still works on standard desktop and smartphones.
- Visual Inspector: A-Frame provides a built-in visual 3D inspector with a workflow similar to a browser's developer tools and interface similar to Unity. Open up any A-Frame scene and hit <ctrl> + <alt> + i.
- Features: Hit the ground running with A-Frame's built-in components such as geometries, materials, lights, animations, models, raycasters, shadows, positional audio, tracked controllers. Get even further with community components such as particle systems, physics, multiuser, oceans, mountains, speech recognition, or teleportation!

https://github.com/aframevr/aframe
🦾
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¥

¥αros!αν in Чат komYounity
Nick
​​A web framework for building virtual reality experiences written in #js.

Features:
- Virtual Reality Made Simple: A-Frame handles the 3D and WebVR boilerplate required to get running across platforms including mobile, desktop, Vive, and Rift just by dropping in <a-scene>.
- Declarative HTML: HTML is easy to read and copy-and-paste. Since A-Frame can be used from HTML, A-Frame is accessible to everyone: web developers, VR enthusiasts, educators, artists, makers, kids.
- Entity-Component Architecture: A-Frame is a powerful framework on top of three.js, providing a declarative, composable, reusable entity-component structure for three.js. While A-Frame can be used from HTML, developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and WebGL.
- Performance: A-Frame is a thin framework on top of three.js. Although A-Frame uses the DOM, A-Frame does not touch the browser layout engine. Performance is a top priority, being battle-tested on highly interactive WebVR experiences.
- Cross-Platform: Build VR applications for Vive, Rift, Daydream, GearVR, and Cardboard. Don't have a headset or controllers? No problem! A-Frame still works on standard desktop and smartphones.
- Visual Inspector: A-Frame provides a built-in visual 3D inspector with a workflow similar to a browser's developer tools and interface similar to Unity. Open up any A-Frame scene and hit <ctrl> + <alt> + i.
- Features: Hit the ground running with A-Frame's built-in components such as geometries, materials, lights, animations, models, raycasters, shadows, positional audio, tracked controllers. Get even further with community components such as particle systems, physics, multiuser, oceans, mountains, speech recognition, or teleportation!

https://github.com/aframevr/aframe
очередной фреймворк на жс
ещё и для вирта
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