SF
https://annual.cfainstitute.org/2014/01/10/a-history-of-virtual-currency-why-bitcoins-shouldnt-surprise-you/
Цитата:
In 2012, a Washington Post article named three companies that employed full-time economists to manage their virtual currencies:
In Iceland, CCP Games hired Eyjólfur Guðmundsson to manage a team of eight analysts. The notes that the complexity of Guðmundsson’s comes from the fact that there were more people playing CCP’s Eve Online game than there were living in Iceland at the time.
Valve Corporation, which was looking to create a shared currency by linking economies in two virtual environments, enlisted Yanis Varoufakis as its economist in residence. Valve president Gabe Newell likened his company’s problems to balance-of-payments issues experienced between Germany and Greece.
ArenaNet appointed John Smith to manage the virtual currency of its game, Guild Wars 2. ArenaNet was interested in Smith’s work because the Guild Wars 2 business model was a departure from other online games; it hoped to replace traditional subscription revenue with profits made from selling virtual items.