Б[
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Б[
AJ
P
return OtherPlayers.Find((y) => (transform.position - y.position).sqrMagnitude == OtherPlayers.Min((x) => (transform.position - x.position).sqrMagnitude));
НП
return OtherPlayers.Find((y) => (transform.position - y.position).sqrMagnitude == OtherPlayers.Min((x) => (transform.position - x.position).sqrMagnitude));
IM
return OtherPlayers.Find((y) => (transform.position - y.position).sqrMagnitude == OtherPlayers.Min((x) => (transform.position - x.position).sqrMagnitude));
A
A
A
АМ
АМ
A
A
АМ
A
АМ
A
A
A
АМ
A