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BZD • Книги для программистов

2020 November 06
BZD • Книги для программистов
#Разное
[English]

Title: Computer Architecture. A Quantitative Apporoach

Author: John L. Hennessy, David A. Patterson
Year: 2012
Pages: 1357
ISBN: 978-0-12-383872-8
Screenshot: https://t.me/bzd_screenshots/6876

Description: Computer Architecture: A Quantitative Approach, Fifth Edition, explores the ways that software and technology in the cloud are accessed by digital media, such as cell phones, computers, tablets, and other mobile devices. The book, which became a part of Intel's 2012 recommended reading list for developers, covers the revolution of mobile computing. It also highlights the two most important factors in architecture today: parallelism and memory hierarchy.

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BZD • Книги для программистов
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2020 November 09
BZD • Книги для программистов
#C#Си #Компиляторы
[English]

Title: Compiler Design in C

Author: Allen L. Holub
Year: 1990
Pages: 986
ISBN: 0-13-15045-4
Screenshot: https://t.me/bzd_screenshots/6884

Description: This book presents the subject of Compiler Design in a way that's understandable to a programmer, rather than a mathematician. My basic premise is that the best way to learn how to write a compiler is to look at one in depth; the best way to understand the theory is to build tools that use that theory for practical ends.

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BZD • Книги для программистов
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BZD • Книги для программистов
#Компиляторы
[English]

Title: Engineering a Compiler

Author: Keith D. Cooper, Linda Torczon
Year: 2012
Pages: 825
ISBN: 978-0-12-088478-0
Screenshot: https://t.me/bzd_screenshots/6896

Description: Compilers are a rich area of study, drawing together the whole world of computer science in one, elegant construction. Cooper and Torczon have succeeded in creating a welcoming guide to these software systems, enhancing this new edition with clear lessons and the details you simply must get right, all the while keeping the big picture firmly in view. Engineering a Compiler is an invaluable companion for anyone new to the subject

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BZD • Книги для программистов
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2020 November 10
BZD • Книги для программистов
#GameDev #Алгоритмы
[English]

Title: Game Programming. Algorithms and Techniques

Author: Sanjay Madhav
Year: 2013
Pages: 350
ISBN: 978-0-321-94015-5
Screenshot: https://t.me/bzd_screenshots/6903

Description: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

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BZD • Книги для программистов
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BZD • Книги для программистов
#GameDev
[English]

Title: Game Engine Black Book. Wolfenstein 3d

Author: Fabien Sanglard
Year: 2017
Pages: 320
ISBN: #?
Screenshot: https://t.me/bzd_screenshots/6909

Description: How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games  at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you.

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BZD • Книги для программистов
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BZD • Книги для программистов
#Пентест
[Russian]

Title: Ловушка для багов. Полевое руководство по веб-хакингу.

Author: Питер Яворски
Year: 2020
Pages: 272
ISBN: 978-5-4461-1708-6
Screenshot: https://t.me/bzd_screenshots/6921

Description: В книге рассматриваются распространенные типы ошибок и реальные хакерские отчеты о таких компаниях, как Twitter, Facebook, Google, Uber и Starbucks. Из этих отчетов вы поймете принципы работы уязвимостей и сможете сделать безопасней собственные приложения.

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BZD • Книги для программистов
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2020 November 11
BZD • Книги для программистов
#GameDev
[English]

Title: Game Engine Black Book. Doom

Author: Fabien Sanglard
Year: 2019
Pages: 432
ISBN: 978-1099819773
Screenshot: https://t.me/bzd_screenshots/6928

Description: It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it.

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BZD • Книги для программистов
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BZD • Книги для программистов
#SDL #GameDev
[English]

Title: SDL Game Development

Author: Shaun Mitchell
Year: 2013
Pages: 256
ISBN: 978-1-84969-682-1
Screenshot: https://t.me/bzd_screenshots/6934

Description: Creating games in C++ is a complicated process requiring a lot of time and dedication to achieve results. A good foundation of reusable classes can speed up development time and allow focus to be on creating a great game rather than struggling with low-level code. This book aims to show an approach to creating a reusable framework that could be used for any game, whether 2D or 3D.

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BZD • Книги для программистов
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BZD • Книги для программистов
#Разное
[Russian]

Title: Как быстро восстановить потерянные компьютерные данные. Подробное руководство по спасению информации.

Author: Гладкий А. А.
Year: 2020
Pages: 290
ISBN: 978-5-4499-1221-3
Screenshot: https://t.me/bzd_screenshots/6940

Description: Перед вами книга, которая поможет решить проблему потерянных данных без привлечения специалистов и денежных трат. Она расскажет, как восстановить утраченную информацию даже в самых сложных ситуациях.

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BZD • Книги для программистов
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2020 November 12
BZD • Книги для программистов
#Cpp
[English]

Title: Practical C++ Financial Programming.

Author: Carlos Oliveira
Year: 2015
Pages: 419
ISBN: 978-1430267157
Screenshot: https://t.me/bzd_screenshots/6944

Description: Practical C++ Financial Programming is a hands-on book for programmers wanting to apply C++ to programming problems in the financial industry. The book explains those aspects of the language that are more frequently used in writing financial software, including the STL, templates, and various numerical libraries.

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BZD • Книги для программистов
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