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color = Color(0, 0, 255, 1)
offset = Vec2Float(0, 0)
vertices = []
for position in path:
x, y = position
vertices.append(ColoredVertex(Vec2Float(x, y), offset, color))
vertices.append(ColoredVertex(Vec2Float(x + 1, y), offset, color))
vertices.append(ColoredVertex(
Vec2Float(x + 1, y + 1), offset, color))
debug_data = DebugData.Primitives(vertices, PrimitiveType.TRIANGLES)
debug_command = DebugCommand.Add(debug_data)
debug_interface.send(debug_command)S
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