BUILDER_BASE ,size: 5 ,buildScore: 500 ,cost: 500 ,destroyScore: 5000 ,maxHealth: 100 ,populationProvide: 5 ,populationUse: 0 ,sightRange: 10
HOUSE ,size: 3 ,buildScore: 50 ,cost: 50 ,destroyScore: 500 ,maxHealth: 20 ,populationProvide: 5 ,populationUse: 0 ,sightRange: 10
RESOURCE ,size: 1 ,buildScore: 0 ,cost: 0 ,destroyScore: 0 ,maxHealth: 15 ,populationProvide: 0 ,populationUse: 0 ,sightRange: 0
WALL ,size: 1 ,buildScore: 10 ,cost: 10 ,destroyScore: 100 ,maxHealth: 10 ,populationProvide: 0 ,populationUse: 0 ,sightRange: 10
TURRET ,size: 2 ,attackRange: 5 ,damage: 5 ,buildScore: 200 ,cost: 200 ,destroyScore: 2000 ,maxHealth: 50 ,populationProvide: 0 ,populationUse: 0 ,sightRange: 10
MELEE_UNIT ,size: 1 ,attackRange: 1 ,damage: 5 ,buildScore: 20 ,cost: 20 ,destroyScore: 200 ,maxHealth: 20 ,populationProvide: 0 ,populationUse: 1 ,sightRange: 10
RANGED_UNIT ,size: 1 ,attackRange: 5 ,damage: 5 ,buildScore: 30 ,cost: 30 ,destroyScore: 300 ,maxHealth: 10 ,populationProvide: 0 ,populationUse: 1 ,sightRange: 10
BUILDER_UNIT ,size: 1 ,attackRange: 1 ,damage: 1 ,buildScore: 10 ,cost: 10 ,destroyScore: 100 ,maxHealth: 10 ,populationProvide: 0 ,populationUse: 1 ,repairPower: 5 ,sightRange: 10
MELEE_BASE ,size: 5 ,buildScore: 500 ,cost: 500 ,destroyScore: 5000 ,maxHealth: 100 ,populationProvide: 5 ,populationUse: 0 ,sightRange: 10
RANGED_BASE ,size: 5 ,buildScore: 500 ,cost: 500 ,destroyScore: 5000 ,maxHealth: 100 ,populationProvide: 5 ,populationUse: 0 ,sightRange: 10