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Most modern games have the core engine coded in C++, and then use a scripting language for game logic. Tools are commonly written in C# for fast development and native execution. The game rendering engine is coded in C++ to get extreme performance, but the main game is scripted as developing everything in C++ is too time consuming and doesn't get much of a performance increase over scripting. So people use Ruby, Lua, or Python for game logic. (or self rolled scripts, like UnrealScript)
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Most modern games have the core engine coded in C++, and then use a scripting language for game logic. Tools are commonly written in C# for fast development and native execution. The game rendering engine is coded in C++ to get extreme performance, but the main game is scripted as developing everything in C++ is too time consuming and doesn't get much of a performance increase over scripting. So people use Ruby, Lua, or Python for game logic. (or self rolled scripts, like UnrealScript)
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